315
v1v2 (latest)

SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting

Main:8 Pages
13 Figures
Bibliography:3 Pages
9 Tables
Appendix:5 Pages
Abstract

Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry coherence. We propose a novel hybrid method that combines the strengths of both approaches: SDF captures coarse geometry to enhance 3DGS-based rendering, while newly rendered images from 3DGS refine the details of SDF for accurate surface reconstruction. As a result, our method surpasses state-of-the-art approaches in surface reconstruction and novel view synthesis on the DTU and MobileBrick datasets. Code will be released atthis https URL.

View on arXiv
Comments on this paper