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iLRM: An Iterative Large 3D Reconstruction Model

31 July 2025
Gyeongjin Kang
Seungtae Nam
Xiangyu Sun
Sameh Khamis
Abdelrahman Mohamed
Eunbyung Park
Eunbyung Park
    3DV3DGS
ArXiv (abs)PDFHTMLHuggingFace (29 upvotes)
Main:9 Pages
11 Figures
Bibliography:5 Pages
12 Tables
Appendix:6 Pages
Abstract

Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering, as well as numerous applications. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input-view images to enable compact 3D representations; (2) decomposing fully-attentional multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed.

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