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Price of Uncertainty for Consensus Games

Main:14 Pages
1 Figures
Bibliography:2 Pages
Appendix:1 Pages
Abstract

Many game-theoretic models assume that players have access to accurate information, but uncertainty in observed data is frequently present in real-world settings. In this paper, we consider a model of uncertainty where adversarial perturbations of relative magnitude 1+ε1+\varepsilon are introduced to players' observed costs. The effect of uncertainty on social cost is denoted as the price of uncertainty. We prove a tight bound on the price of uncertainty for consensus games of Θ(ε2n2)\Theta(\varepsilon^2 n^2) for all ε=Ω(n1/4)\varepsilon = \Omega\mathopen{}\left(n^{-1/4}\right). This improves a previous lower bound of Ω(ε3n2)\Omega(\varepsilon^3 n^2) as well as a previous upper bound of O(εn2)O(\varepsilon n^2).

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