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Reconstruction and Reenactment Separated Method for Realistic Gaussian Head

6 September 2025
Zhiling Ye
Cong Zhou
Xiubao Zhang
Haifeng Shen
Weihong Deng
Quan Lu
    3DGS3DV
ArXiv (abs)PDFHTML
Main:6 Pages
12 Figures
Bibliography:2 Pages
6 Tables
Appendix:7 Pages
Abstract

In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot gaussian head generator built upon WebSSL and employed a two-stage training approach that significantly enhances the capabilities of generalization and high-frequency texture reconstruction. During inference, an ultra-lightweight gaussian avatar driven by control signals enables high frame-rate rendering, achieving 90 FPS at a resolution of 512x512. We further demonstrate that the proposed framework follows the scaling law, whereby increasing the parameter scale of the reconstruction module leads to improved performance. Moreover, thanks to the separation design, driving efficiency remains unaffected. Finally, extensive quantitative and qualitative experiments validate that our approach outperforms current state-of-the-art methods.

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