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On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints

12 September 2025
Elias De Smijter
Renaud Detry
Christophe De Vleeschouwer
    3DGS
ArXiv (abs)PDFHTML
Main:6 Pages
2 Figures
Bibliography:3 Pages
6 Tables
Abstract

We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by modeling lighting variation, we show they do not translate into meaningful gains in geometric accuracy - a critical requirement for space robotics applications. Using the SPEED+ dataset, we compare K-Planes, Gaussian Splatting, and Convex Splatting, and demonstrate that embeddings primarily reduce the number of primitives needed for explicit methods rather than enhancing geometric fidelity. Moreover, convex splatting achieves more compact and clutter-free representations than Gaussian splatting, offering advantages for safety-critical applications such as interaction and collision avoidance. Our findings clarify the limits of appearance embeddings for geometry-centric tasks and highlight trade-offs between reconstruction quality and representation efficiency in space scenarios.

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