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An Efficient Algorithm for Thresholding Monte Carlo Tree Search

Shoma Nameki
Atsuyoshi Nakamura
Junpei Komiyama
Koji Tabata
Main:8 Pages
3 Figures
Bibliography:3 Pages
Appendix:25 Pages
Abstract

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree T\mathcal{T} and a threshold θ\theta, a player must answer whether the root node value of T\mathcal{T} is at least θ\theta or not. In the given tree, `MAX' or `MIN' is labeled on each internal node, and the value of a `MAX'-labeled (`MIN'-labeled) internal node is the maximum (minimum) of its child values. The value of a leaf node is the mean reward of an unknown distribution, from which the player can sample rewards. For this problem, we develop a δ\delta-correct sequential sampling algorithm based on the Track-and-Stop strategy that has asymptotically optimal sample complexity. We show that a ratio-based modification of the D-Tracking arm-pulling strategy leads to a substantial improvement in empirical sample complexity, as well as reducing the per-round computational cost from linear to logarithmic in the number of arms.

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