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HY3D-Bench: Generation of 3D Assets

Team Hunyuan3D
Bowen Zhang
Chunchao Guo
Dongyuan Guo
Haolin Liu
Hongyu Yan
Huiwen Shi
Jiaao Yu
Jiachen Xu
Jingwei Huang
Kunhong Li
Lifu Wang
Linus
Penghao Wang
Qingxiang Lin
Ruining Tang
Xianghui Yang
Yang Li
Yirui Guan
Yunfei Zhao
Yunhan Yang
Zeqiang Lai
Zhihao Liang
Zibo Zhao
Main:15 Pages
13 Figures
Bibliography:10 Pages
2 Tables
Abstract

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.

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