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FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation

Hanxiao Wang
Yuan-Chen Guo
Ying-Tian Liu
Zi-Xin Zou
Biao Zhang
Weize Quan
Ding Liang
Yan-Pei Cao
Dong-Ming Yan
Main:8 Pages
6 Figures
Bibliography:2 Pages
5 Tables
Abstract

Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of high-fidelity geometry. We argue this bottleneck stems from operating at the wrong semantic level. We introduce FACE, a novel Autoregressive Autoencoder (ARAE) framework that reconceptualizes the task by generating meshes at the face level. Our one-face-one-token strategy treats each triangle face, the fundamental building block of a mesh, as a single, unified token. This simple yet powerful design reduces the sequence length by a factor of nine, leading to an unprecedented compression ratio of 0.11, halving the previous state-of-the-art. This dramatic efficiency gain does not compromise quality; by pairing our face-level decoder with a powerful VecSet encoder, FACE achieves state-of-the-art reconstruction quality on standard benchmarks. The versatility of the learned latent space is further demonstrated by training a latent diffusion model that achieves high-fidelity, single-image-to-mesh generation. FACE provides a simple, scalable, and powerful paradigm that lowers the barrier to high-quality structured 3D content creation.

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