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Gravitational tree-code on graphics processing units: implementation in
  CUDA

Gravitational tree-code on graphics processing units: implementation in CUDA

28 May 2010
E. Gaburov
Jeroen Bédorf
Simon Portegies Zwart
ArXiv (abs)PDFHTML

Papers citing "Gravitational tree-code on graphics processing units: implementation in CUDA"

2 / 2 papers shown
Title
High-Performance Distributed Multi-Model / Multi-Kernel Simulations: A
  Case-Study in Jungle Computing
High-Performance Distributed Multi-Model / Multi-Kernel Simulations: A Case-Study in Jungle Computing
Niels Drost
Jason Maassen
Niels Drost Jason Maassen Maarten A. J. van Meersbergen Bal
Henri E. Bal
F. Inti Pelupessy
Simon Portegies Zwart
Michael Kliphuis
Henk A. Dijkstra
Frank J. Seinstra
84
14
0
01 Mar 2012
A sparse octree gravitational N-body code that runs entirely on the GPU
  processor
A sparse octree gravitational N-body code that runs entirely on the GPU processor
Jeroen Bédorf
E. Gaburov
Simon Portegies Zwart
135
149
0
09 Jun 2011
1