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  4. Cited By
Exploring Cyberbullying and Other Toxic Behavior in Team Competition
  Online Games

Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

International Conference on Human Factors in Computing Systems (CHI), 2015
9 April 2015
Haewoon Kwak
Jeremy Blackburn
Seungyeop Han
ArXiv (abs)PDFHTML

Papers citing "Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games"

29 / 29 papers shown
Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match Metadata
Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match Metadata
Adrien Schurger-Foy
Rafal Kocielnik
Caglar Gulcehre
R. Alvarez
284
1
0
02 Apr 2025
Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games
Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games
Jacob Morrier
Rafal Kocielnik
R. Alvarez
OffRL
227
1
0
26 Mar 2025
Uncovering the Viral Nature of Toxicity in Competitive Online Video
  Games
Uncovering the Viral Nature of Toxicity in Competitive Online Video Games
Jacob Morrier
Amine Mahmassani
R. M. Alvarez
102
2
0
01 Oct 2024
CUPID: Improving Battle Fairness and Position Satisfaction in Online
  MOBA Games with a Re-matchmaking System
CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
Ge Fan
Chaoyun Zhang
Kai Wang
Yingjie Li
Junyang Chen
Zenglin Xu
275
6
0
28 Jun 2024
Towards an Exploratory Visual Analytics System for Griefer
  Identification in MOBA Games
Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games
Zixin Chen
Shiyi Liu
Zhihua Jin
Gaoping Huang
Yang Chao
Zhenchuan Yang
Quan Li
Huamin Qu
70
0
0
22 Dec 2023
Shaping Online Dialogue: Examining How Community Rules Affect Discussion
  Structures on Reddit
Shaping Online Dialogue: Examining How Community Rules Affect Discussion Structures on Reddit
Anna Fang
Wenjie Yang
Haiyi Zhu
200
2
0
02 Aug 2023
ActorLens: Visual Analytics for High-level Actor Identification in MOBA
  Games
ActorLens: Visual Analytics for High-level Actor Identification in MOBA Games
Zhihua Jin
Gaoping Huang
Zixin Chen
Shiyi Liu
Yang Chao
Zhenchuan Yang
Quan Li
Huamin Qu
239
2
0
19 Jul 2023
Can Large Language Models Transform Computational Social Science?
Can Large Language Models Transform Computational Social Science?International Conference on Computational Logic (ICCL), 2023
Caleb Ziems
William B. Held
Omar Shaikh
Jiaao Chen
Zhehao Zhang
Diyi Yang
LLMAG
565
493
0
12 Apr 2023
Beyond Toxic: Toxicity Detection Datasets are Not Enough for Brand
  Safety
Beyond Toxic: Toxicity Detection Datasets are Not Enough for Brand Safety
Elizaveta Korotkova
Isaac Kwan Yin Chung
131
3
0
27 Mar 2023
Is ChatGPT better than Human Annotators? Potential and Limitations of
  ChatGPT in Explaining Implicit Hate Speech
Is ChatGPT better than Human Annotators? Potential and Limitations of ChatGPT in Explaining Implicit Hate SpeechThe Web Conference (WWW), 2023
Fan Huang
Haewoon Kwak
Jisun An
AI4MH
339
329
0
11 Feb 2023
Understanding Toxicity Triggers on Reddit in the Context of Singapore
Understanding Toxicity Triggers on Reddit in the Context of SingaporeInternational Conference on Web and Social Media (ICWSM), 2022
Yun Yu Chong
Haewoon Kwak
OnRL
116
16
0
19 Apr 2022
Como o Game Design Pode Incentivar o Comportamento Tóxico em Jogos
  Online
Como o Game Design Pode Incentivar o Comportamento Tóxico em Jogos Online
C. Pimentel
P. Melo
66
2
0
29 Sep 2021
A Framework of Severity for Harmful Content Online
A Framework of Severity for Harmful Content Online
M. Scheuerman
J. Jiang
Casey Fiesler
Jed R. Brubaker
212
140
0
10 Aug 2021
Telelife: The Future of Remote Living
Telelife: The Future of Remote Living
J. Orlosky
Misha Sra
K. Bektaş
Huaishu Peng
Jeeeun Kim
Nataliya Kos'myna
Tobias Höllerer
A. Steed
Kiyoshi Kiyokawa
K. Akşit
202
45
0
07 Jul 2021
CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity
  understanding and detection
CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detectionFindings (Findings), 2021
H. Weld
Guanghao Huang
Jean Lee
Tongshu Zhang
Kunze Wang
Xinghong Guo
Siqu Long
Josiah Poon
S. Han
204
28
0
11 Jun 2021
Designing Toxic Content Classification for a Diversity of Perspectives
Designing Toxic Content Classification for a Diversity of Perspectives
Deepak Kumar
Patrick Gage Kelley
Sunny Consolvo
Joshua Mason
Elie Bursztein
Zakir Durumeric
Kurt Thomas
Michael C. Bailey
221
135
0
04 Jun 2021
Automatic Player Identification in Dota 2
Automatic Player Identification in Dota 2
Sizhe Yuen
John D. Thomson
Oliver Don
62
6
0
27 Aug 2020
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality
  of Social Interactions in Online Games
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online GamesInternational Conference on Human Factors in Computing Systems (CHI), 2020
Julian Frommel
Valentin Sagl
Ansgar E. Depping
Colby Johanson
Matthew K. Miller
R. Mandryk
174
34
0
06 Mar 2020
Machine learning and semantic analysis of in-game chat for cyberbullying
Machine learning and semantic analysis of in-game chat for cyberbullyingComputers & security (Comput. Secur.), 2018
S. Murnion
William J. Buchanan
Adrian Smales
Gordon Russell
121
82
0
25 Jul 2019
Political Discussions in Homogeneous and Cross-Cutting Communication
  Spaces
Political Discussions in Homogeneous and Cross-Cutting Communication Spaces
Jisun An
Haewoon Kwak
Oliver Posegga
Andreas Jungherr
195
50
0
11 Apr 2019
The Art of Drafting: A Team-Oriented Hero Recommendation System for
  Multiplayer Online Battle Arena Games
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena GamesACM Conference on Recommender Systems (RecSys), 2018
Zhengxing Chen
Truong-Huy D. Nguyen
Yuyu Xu
Chris Amato
Seth Cooper
Luke Huan
M. S. El-Nasr
138
57
0
26 Jun 2018
Conversations Gone Awry: Detecting Early Signs of Conversational Failure
Conversations Gone Awry: Detecting Early Signs of Conversational Failure
Justine Zhang
Cristian Danescu-Niculescu-Mizil
Cristian Danescu-Niculescu-Mizil
Lucas Dixon
Yiqing Hua
Nithum Thain
Dario Taraborelli
249
215
0
14 May 2018
A Tutor Agent for MOBA Games
A Tutor Agent for MOBA Games
Victor do Nascimento Silva
Luiz Chaimowicz
107
6
0
09 Jun 2017
Dynamic Difficulty Adjustment on MOBA Games
Dynamic Difficulty Adjustment on MOBA GamesEntertainment Computing (EC), 2017
Mirna Paula Silva
Victor do Nascimento Silva
Luiz Chaimowicz
110
60
0
08 Jun 2017
Hate is not Binary: Studying Abusive Behavior of #GamerGate on Twitter
Hate is not Binary: Studying Abusive Behavior of #GamerGate on Twitter
Despoina Chatzakou
N. Kourtellis
Jeremy Blackburn
Emiliano De Cristofaro
Gianluca Stringhini
Athena Vakali
227
73
0
09 May 2017
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing
  Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta
  Test
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test
Ah Reum Kang
Jeremy Blackburn
Haewoon Kwak
H. Kim
126
6
0
04 Mar 2017
Achievement and Friends: Key Factors of Player Retention Vary Across
  Player Levels in Online Multiplayer Games
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer GamesThe Web Conference (WWW), 2017
Kunwoo Park
M. Cha
Haewoon Kwak
Kuan-Ta Chen
OffRL
85
37
0
26 Feb 2017
Information Overload in Group Communication: From Conversation to
  Cacophony in the Twitch Chat
Information Overload in Group Communication: From Conversation to Cacophony in the Twitch Chat
Azadeh Nematzadeh
Giovanni Luca Ciampaglia
Yong-Yeol Ahn
A. Flammini
190
54
0
20 Oct 2016
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance
  in Multiplayer Online Games
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
Jooyeon Kim
Brian C. Keegan
Sungjoon Park
Alice Oh
154
51
0
28 Dec 2015
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