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The Proficiency-Congruency Dilemma: Virtual Team Design and Performance
  in Multiplayer Online Games

The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

28 December 2015
Jooyeon Kim
Brian C. Keegan
Sungjoon Park
Alice Oh
ArXiv (abs)PDFHTML

Papers citing "The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games"

10 / 10 papers shown
CUPID: Improving Battle Fairness and Position Satisfaction in Online
  MOBA Games with a Re-matchmaking System
CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
Ge Fan
Chaoyun Zhang
Kai Wang
Yingjie Li
Junyang Chen
Zenglin Xu
259
6
0
28 Jun 2024
It Takes Two to Negotiate: Modeling Social Exchange in Online
  Multiplayer Games
It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games
Kokil Jaidka
Hansin Ahuja
Lynnette Ng
308
15
0
15 Nov 2023
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via
  Visual Analytics
BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
Shiyi Liu
Ruofei Ma
Chuyi Zhao
Zhenbang Li
Jianpeng Xiao
Quan Li
128
4
0
10 Nov 2023
Characterizing disruptions in online gaming behavior following software
  patches
Characterizing disruptions in online gaming behavior following software patches
Xiaozhe Arcadia Zhang
Brian C. Keegan
OffRL
85
0
0
06 Jul 2022
Individual and Collective Performance Deteriorate in a New Team: A Case
  Study of CS:GO Tournaments
Individual and Collective Performance Deteriorate in a New Team: A Case Study of CS:GO Tournaments
Weiwei Zhang
Goran Murić
Emilio Ferrara
LRM
151
3
0
19 May 2022
The Harmony Index: a Utilitarian Metric for Measuring Effectiveness in
  Mixed-Skill Teams
The Harmony Index: a Utilitarian Metric for Measuring Effectiveness in Mixed-Skill Teams
Darryl Roman
Noah Ari
Johnathan Mell
88
0
0
23 Mar 2022
The Art of Drafting: A Team-Oriented Hero Recommendation System for
  Multiplayer Online Battle Arena Games
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena GamesACM Conference on Recommender Systems (RecSys), 2018
Zhengxing Chen
Truong-Huy D. Nguyen
Yuyu Xu
Chris Amato
Seth Cooper
Luke Huan
M. S. El-Nasr
113
55
0
26 Jun 2018
Modeling Game Avatar Synergy and Opposition through Embedding in
  Multiplayer Online Battle Arena Games
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games
Zhengxing Chen
Yuyu Xu
Truong-Huy D. Nguyen
Luke Huan
M. S. El-Nasr
120
8
0
28 Mar 2018
Achievement and Friends: Key Factors of Player Retention Vary Across
  Player Levels in Online Multiplayer Games
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer GamesThe Web Conference (WWW), 2017
Kunwoo Park
M. Cha
Haewoon Kwak
Kuan-Ta Chen
OffRL
78
37
0
26 Feb 2017
Non-negative Tensor Factorization for Human Behavioral Pattern Mining in
  Online Games
Non-negative Tensor Factorization for Human Behavioral Pattern Mining in Online Games
Anna Sapienza
Alessandro Bessi
Emilio Ferrara
133
42
0
19 Feb 2017
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