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Toward Game Level Generation from Gameplay Videos

Toward Game Level Generation from Gameplay Videos

23 February 2016
Matthew J. Guzdial
Mark O. Riedl
    GAN
ArXiv (abs)PDFHTML

Papers citing "Toward Game Level Generation from Gameplay Videos"

13 / 13 papers shown
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesInternational Conference on Foundations of Digital Games (FDG), 2025
Ahmed Khalifa
Roberto Gallotta
M. Barthet
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
373
2
0
27 Mar 2025
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Generating Lode Runner Levels by Learning Player Paths with LSTMsInternational Conference on Foundations of Digital Games (FDG), 2021
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
135
9
0
27 Jul 2021
Ensemble Learning For Mega Man Level Generation
Ensemble Learning For Mega Man Level GenerationInternational Conference on Foundations of Digital Games (FDG), 2021
Bowei Li
Ruohan Chen
Yuqing Xue
Ricky Wang
Wenwen Li
Matthew J. Guzdial
GAN
144
3
0
27 Jul 2021
Level generation and style enhancement -- deep learning for game
  development overview
Level generation and style enhancement -- deep learning for game development overview
P. Migdal
Bartlomiej Olechno
Bla.zej Podgórski
GANVLM
116
4
0
15 Jul 2021
Contrastive Learning of Generalized Game Representations
Contrastive Learning of Generalized Game Representations
C. Trivedi
Antonios Liapis
Georgios N. Yannakakis
OCLSSL
168
17
0
18 Jun 2021
10 Years of the PCG workshop: Past and Future Trends
10 Years of the PCG workshop: Past and Future TrendsInternational Conference on Foundations of Digital Games (FDG), 2020
Antonios Liapis
3DV
285
23
0
21 Mar 2021
Conceptual Game Expansion
Conceptual Game ExpansionIEEE Transactions on Games (IEEE Trans. Games), 2020
Matthew J. Guzdial
Mark O. Riedl
173
15
0
22 Feb 2020
Prioritized Guidance for Efficient Multi-Agent Reinforcement Learning Exploration
Qisheng Wang
Qichao Wang
148
1
0
18 Jul 2019
Data-driven Design: A Case for Maximalist Game Design
Data-driven Design: A Case for Maximalist Game Design
Gabriella A. B. Barros
M. Green
Antonios Liapis
Julian Togelius
104
4
0
30 May 2018
Automated Game Design Learning
Automated Game Design Learning
J. Osborn
A. Summerville
Michael Mateas
AI4CE
101
18
0
11 Jul 2017
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
196
130
0
23 Jun 2016
Learning to Blend Computer Game Levels
Learning to Blend Computer Game Levels
Matthew J. Guzdial
Mark O. Riedl
125
36
0
08 Mar 2016
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
206
153
0
02 Mar 2016
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