The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesInternational Conference on Foundations of Digital Games (FDG), 2025 |
Generating Lode Runner Levels by Learning Player Paths with LSTMsInternational Conference on Foundations of Digital Games (FDG), 2021 |
Ensemble Learning For Mega Man Level GenerationInternational Conference on Foundations of Digital Games (FDG), 2021 |
10 Years of the PCG workshop: Past and Future TrendsInternational Conference on Foundations of Digital Games (FDG), 2020 |
Conceptual Game ExpansionIEEE Transactions on Games (IEEE Trans. Games), 2020 |