
Title |
|---|
![]() Which Heroes to Pick? Learning to Draft in MOBA Games with Neural
Networks and Tree SearchIEEE Transactions on Games (IEEE Trans. Games), 2020 |
![]() Towards Playing Full MOBA Games with Deep Reinforcement LearningNeural Information Processing Systems (NeurIPS), 2020 |
![]() Supervised Learning Achieves Human-Level Performance in MOBA Games: A
Case Study of Honor of KingsIEEE Transactions on Neural Networks and Learning Systems (IEEE TNNLS), 2020 |