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1710.01447
Cited By
Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
4 October 2017
Hang Ma
Jingxing Yang
L. Cohen
T. K. S. Kumar
Sven Koenig
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Papers citing
"Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments"
10 / 10 papers shown
Title
Enhancing Lifelong Multi-Agent Path-finding by Using Artificial Potential Fields
Arseniy Pertzovsky
Roni Stern
Ariel Felner
Roie Zivan
AI4CE
38
0
0
28 May 2025
Direct Speech to Speech Translation: A Review
Mohammad Sarim
Saim Shakeel
Laeeba Javed
Jamaluddin
Mohammad Nadeem
71
0
0
03 Mar 2025
Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding
Konstantin Yakovlev
Anton Andreychuk
Roni Stern
61
2
0
25 Apr 2024
The Study of Highway for Lifelong Multi-Agent Path Finding
Ming-feng Li
Min Sun
37
2
0
09 Apr 2023
An Efficient Approach to the Online Multi-Agent Path Finding Problem by Using Sustainable Information
Mingkai Tang
Boyi Liu
Yuan-Zhen Li
Hongji Liu
M. Liu
Lujia Wang
112
0
0
11 Jan 2023
Graph-Based Multi-Robot Path Finding and Planning
Hang Ma
AI4CE
70
32
0
22 Jun 2022
Learning to Resolve Conflicts for Multi-Agent Path Finding with Conflict-Based Search
Taoan Huang
B. Dilkina
Sven Koenig
87
27
0
10 Dec 2020
Lifelong Multi-Agent Path Finding in Large-Scale Warehouses
Jiaoyang Li
Andrew Tinka
Scott Kiesel
Joseph W. Durham
T. K. S. Kumar
Sven Koenig
AI4CE
87
239
0
15 May 2020
Searching with Consistent Prioritization for Multi-Agent Path Finding
Hang Ma
Daniel Harabor
Peter Stuckey
Jiaoyang Li
Sven Koenig
AI4CE
80
219
0
15 Dec 2018
Multi-Agent Path Finding with Deadlines: Preliminary Results
Hang Ma
Glenn Wagner
Ariel Felner
Jiaoyang Li
T. K. S. Kumar
Sven Koenig
AI4CE
86
61
0
13 May 2018
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