Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AIIEEE Transactions on Dependable and Secure Computing (IEEE TDSC), 2025 |
A guideline proposal for minimizing cybersickness in VR-based serious
games and applicationsInternational Conference on Serious Games and Applications for Health (SeGAH), 2022 |
Effect of Render Resolution on Gameplay Experience, Performance, and
Simulator Sickness in Virtual Reality GamesProceedings of the ACM on Computer Graphics and Interactive Techniques (CGIT), 2022 |