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Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in
  Virtual Reality First Person Shooters

Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters

6 October 2017
Pulkit Budhiraja
Mark Roman Miller
Abhishek Modi
David A. Forsyth
ArXiv (abs)PDFHTML

Papers citing "Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters"

8 / 8 papers shown
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AI
Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AIIEEE Transactions on Dependable and Secure Computing (IEEE TDSC), 2025
Ripan Kumar Kundu
Matthew Denton
Genova Mongalo
Prasad Calyam
K. A. Hoque
AAML
231
3
0
17 Mar 2025
A guideline proposal for minimizing cybersickness in VR-based serious
  games and applications
A guideline proposal for minimizing cybersickness in VR-based serious games and applicationsInternational Conference on Serious Games and Applications for Health (SeGAH), 2022
T. Porcino
Derek F. Reilly
E. Clua
Daniela Trevisan
82
11
0
13 Jul 2022
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple
  Egocentric 2D View Frames
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Hao Chen
Rongkai Shi
D. Monteiro
N. Baghaei
Hai-Ning Liang
182
5
0
14 May 2022
Effect of Render Resolution on Gameplay Experience, Performance, and
  Simulator Sickness in Virtual Reality Games
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality GamesProceedings of the ACM on Computer Graphics and Interactive Techniques (CGIT), 2022
Jialin Wang
Rongkai Shi
Zehui Xiao
Xueying Qin
Hai-Ning Liang
70
37
0
23 Mar 2022
Using Trajectory Compression Rate to Predict Changes in Cybersickness in
  Virtual Reality Games
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
D. Monteiro
Hai-Ning Liang
Xiaohang Tang
Pourang Irani
88
28
0
21 Aug 2021
Evaluating Performance and Gameplay of Virtual Reality Sickness
  Techniques in a First-Person Shooter Game
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game
D. Monteiro
Hao Chen
Hai-Ning Liang
Huawei Tu
Henry Dub
53
23
0
18 Jul 2021
An In-Depth Exploration of the Effect of 2D/3D Views and Controller
  Types on First Person Shooter Games in Virtual Reality
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality
D. Monteiro
Hai-Ning Liang
Jialin Wang
Hao Chen
N. Baghaei
75
32
0
07 Oct 2020
Automatic Recommendation of Strategies for Minimizing Discomfort in
  Virtual Environments
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments
T. Porcino
E. Clua
D. Trevisan
Érick Oliveira Rodrigues
A. Silva
120
1
0
27 Jun 2020
1
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