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1804.09154
Cited By
DOOM Level Generation using Generative Adversarial Networks
24 April 2018
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
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Papers citing
"DOOM Level Generation using Generative Adversarial Networks"
9 / 9 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
27
14
0
26 Jun 2023
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
21
1
0
23 Oct 2022
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
56
35
0
09 Jun 2022
Polarity Sampling: Quality and Diversity Control of Pre-Trained Generative Networks via Singular Values
Ahmed Imtiaz Humayun
Randall Balestriero
Richard Baraniuk
24
31
0
03 Mar 2022
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
Stefanos Nikolaidis
36
56
0
21 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
18
14
0
17 Jun 2021
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
32
26
0
17 Jul 2020
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
S. Risi
Mike Preuss
35
56
0
24 Feb 2020
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