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DOOM Level Generation using Generative Adversarial Networks

DOOM Level Generation using Generative Adversarial Networks

24 April 2018
E. Giacomello
P. Lanzi
Daniele Loiacono
    GAN
ArXivPDFHTML

Papers citing "DOOM Level Generation using Generative Adversarial Networks"

9 / 9 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
Procedural content generation of puzzle games using conditional
  generative adversarial networks
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
27
14
0
26 Jun 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
21
1
0
23 Oct 2022
Deep Surrogate Assisted Generation of Environments
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
56
35
0
09 Jun 2022
Polarity Sampling: Quality and Diversity Control of Pre-Trained
  Generative Networks via Singular Values
Polarity Sampling: Quality and Diversity Control of Pre-Trained Generative Networks via Singular Values
Ahmed Imtiaz Humayun
Randall Balestriero
Richard Baraniuk
24
31
0
03 Mar 2022
On the Importance of Environments in Human-Robot Coordination
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
Stefanos Nikolaidis
36
56
0
21 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
18
14
0
17 Jun 2021
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
32
26
0
17 Jul 2020
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the
  World of AI
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
S. Risi
Mike Preuss
35
56
0
24 Feb 2020
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