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MOBA-Slice: A Time Slice Based Evaluation Framework of Relative
  Advantage between Teams in MOBA Games

MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games

22 July 2018
Lijun Yu
Dawei Zhang
Xiangqun Chen
Xing Xie
ArXiv (abs)PDFHTML

Papers citing "MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games"

2 / 2 papers shown
The Evaluation of Rating Systems in Team-based Battle Royale Games
The Evaluation of Rating Systems in Team-based Battle Royale Games
Arman Dehpanah
Muheeb Faizan Ghori
Jonathan F. Gemmell
B. Mobasher
126
3
0
28 May 2021
Supervised Learning Achieves Human-Level Performance in MOBA Games: A
  Case Study of Honor of Kings
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of KingsIEEE Transactions on Neural Networks and Learning Systems (IEEE TNNLS), 2020
Deheng Ye
Guibin Chen
P. Zhao
Fuhao Qiu
Bo Yuan
...
Liang Wang
Tengfei Shi
Qiang Fu
Wei Yang
Lanxiao Huang
238
58
0
25 Nov 2020
1
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