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Explainable PCGML via Game Design Patterns

Explainable PCGML via Game Design Patterns

25 September 2018
Matthew J. Guzdial
Josh Reno
Jonathan Chen
Gillian Smith
Mark O. Riedl
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Papers citing "Explainable PCGML via Game Design Patterns"

7 / 7 papers shown
Title
tile2tile: Learning Game Filters for Platformer Style Transfer
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
Seth Cooper
CLIP
19
4
0
15 Aug 2022
GenéLive! Generating Rhythm Actions in Love Live!
GenéLive! Generating Rhythm Actions in Love Live!
Atsushi Takada
Daichi Yamazaki
Likun Liu
Yudai Yoshida
Nyamkhuu Ganbat
T. Shimotomai
Taiga Yamamoto
Daisuke Sakurai
Naoki Hamada
VLM
33
4
0
25 Feb 2022
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
11
10
0
07 Oct 2021
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
27
11
0
26 May 2020
An Interaction Framework for Studying Co-Creative AI
An Interaction Framework for Studying Co-Creative AI
Matthew J. Guzdial
Mark O. Riedl
29
37
0
22 Mar 2019
Automated Rationale Generation: A Technique for Explainable AI and its
  Effects on Human Perceptions
Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions
Upol Ehsan
Pradyumna Tambwekar
Larry Chan
Brent Harrison
Mark O. Riedl
19
237
0
11 Jan 2019
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
32
34
0
10 Sep 2018
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