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1812.03125
Cited By
Taking the Scenic Route: Automatic Exploration for Videogames
7 December 2018
Zeping Zhan
Batu Aytemiz
Adam M. Smith
Re-assign community
ArXiv (abs)
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Papers citing
"Taking the Scenic Route: Automatic Exploration for Videogames"
8 / 8 papers shown
Go-Explore Complex 3D Game Environments for Automated Reachability Testing
IEEE Transactions on Games (IEEE Trans. Games), 2022
Cong Lu
Raluca Georgescu
J. Verwey
162
8
0
01 Sep 2022
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation
Guoqing Liu
Mengzhang Cai
Li Zhao
Tao Qin
Adrian Brown
Jimmy Bischoff
Tie-Yan Liu
205
12
0
18 Jul 2022
Action Noise in Off-Policy Deep Reinforcement Learning: Impact on Exploration and Performance
Jakob J. Hollenstein
Sayantan Auddy
Matteo Saveriano
Erwan Renaudo
J. Piater
344
31
0
08 Jun 2022
Efficient Exploration via First-Person Behavior Cloning Assisted Rapidly-Exploring Random Trees
Max Zuo
Logan Schick
Matthew C. Gombolay
N. Gopalan
156
1
0
23 Mar 2022
Play to Grade: Testing Coding Games as Classifying Markov Decision Process
Allen Nie
Emma Brunskill
Chris Piech
231
11
0
27 Oct 2021
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
Camilo Gordillo
Joakim Bergdahl
Konrad Tollmar
Linus Gisslén
OnRL
150
53
0
25 Mar 2021
How do Offline Measures for Exploration in Reinforcement Learning behave?
Jakob J. Hollenstein
Sayantan Auddy
Matteo Saveriano
Erwan Renaudo
J. Piater
OffRL
94
2
0
29 Oct 2020
Go-Explore: a New Approach for Hard-Exploration Problems
Adrien Ecoffet
Joost Huizinga
Joel Lehman
Kenneth O. Stanley
Jeff Clune
AI4TS
619
415
0
30 Jan 2019
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