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Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game
  Level Editor Affects Creators

Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

18 January 2019
Matthew J. Guzdial
N. Liao
Jonathan Chen
Shao-Yu Chen
Shukan Shah
Vishwa Shah
Josh Reno
Gillian Smith
Mark O. Riedl
ArXivPDFHTML

Papers citing "Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators"

9 / 9 papers shown
Title
Evaluating Human-AI Interaction via Usability, User Experience and Acceptance Measures for MMM-C: A Creative AI System for Music Composition
Evaluating Human-AI Interaction via Usability, User Experience and Acceptance Measures for MMM-C: A Creative AI System for Music Composition
Renaud Bougueng Tchemeube
J. Ens
C. P
Philippe Pasquier
Maryam Safi
Yvan Grabit
Jean-Baptiste Rolland
14
9
0
18 Apr 2025
Actionable AI: Enabling Non Experts to Understand and Configure AI Systems
Cécile Boulard
Sruthi Viswanathan
Wanda Fey
Thierry Jacquin
32
0
0
09 Mar 2025
Exploring the Needs of Practising Musicians in Co-Creative AI Through Co-Design
Stephen James Krol
Maria Teresa Llano Rodriguez
Miguel Loor Paredes
62
0
0
13 Feb 2025
Better Together? An Evaluation of AI-Supported Code Translation
Better Together? An Evaluation of AI-Supported Code Translation
Justin D. Weisz
Michael J. Muller
Steven I. Ross
Fernando Martinez
Stephanie Houde
Mayank Agarwal
Kartik Talamadupula
John T. Richards
24
67
0
15 Feb 2022
On Two XAI Cultures: A Case Study of Non-technical Explanations in
  Deployed AI System
On Two XAI Cultures: A Case Study of Non-technical Explanations in Deployed AI System
Helen Jiang
Erwen Senge
17
7
0
02 Dec 2021
The Impact of Visualizing Design Gradients for Human Designers
The Impact of Visualizing Design Gradients for Human Designers
Matthew J. Guzdial
Nathan R Sturtevant
Carolyn Yang
11
3
0
07 Oct 2021
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
8
40
0
31 Mar 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
13
142
0
24 Jan 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
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