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Creating Pro-Level AI for a Real-Time Fighting Game Using Deep
  Reinforcement Learning

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

8 April 2019
In-Suk Oh
Seungeun Rho
Sangbin Moon
Seongho Son
Hyoil Lee
Jinyun Chung
ArXivPDFHTML

Papers citing "Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning"

1 / 1 papers shown
Title
Lamarckian Platform: Pushing the Boundaries of Evolutionary
  Reinforcement Learning towards Asynchronous Commercial Games
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Games
Hui Bai
R. Shen
Yue Lin
Bo Xu
Ran Cheng
VLM
31
5
0
21 Sep 2022
1