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Tile Pattern KL-Divergence for Analysing and Evolving Game Levels

Tile Pattern KL-Divergence for Analysing and Evolving Game Levels

24 April 2019
Simon Lucas
Vanessa Volz
ArXivPDFHTML

Papers citing "Tile Pattern KL-Divergence for Analysing and Evolving Game Levels"

10 / 10 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Not All the Same: Understanding and Informing Similarity Estimation in
  Tile-Based Video Games
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
31
1
0
28 Feb 2024
Hierarchically Composing Level Generators for the Creation of Complex
  Structures
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
15
9
0
03 Feb 2023
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
16
8
0
03 Mar 2022
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
22
40
0
30 Jun 2021
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
16
10
0
26 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications
  to Super Mario Bros
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
20
12
0
13 May 2020
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
6
40
0
31 Mar 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
19
23
0
07 Feb 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
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