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Bootstrapping Conditional GANs for Video Game Level Generation

Bootstrapping Conditional GANs for Video Game Level Generation

3 October 2019
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
    GAN
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Papers citing "Bootstrapping Conditional GANs for Video Game Level Generation"

9 / 9 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Not All the Same: Understanding and Informing Similarity Estimation in
  Tile-Based Video Games
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
39
1
0
28 Feb 2024
Level Generation Through Large Language Models
Level Generation Through Large Language Models
Graham Todd
Sam Earle
Muhammad Umair Nasir
M. Green
Julian Togelius
11
73
0
11 Feb 2023
Minimal Neural Network Models for Permutation Invariant Agents
Minimal Neural Network Models for Permutation Invariant Agents
J. Pedersen
S. Risi
43
3
0
12 May 2022
On the Importance of Environments in Human-Robot Coordination
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
S. Nikolaidis
26
55
0
21 Jun 2021
Level Generation for Angry Birds with Sequential VAE and Latent Variable
  Evolution
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
16
11
0
13 Apr 2021
Mixed-Initiative Level Design with RL Brush
Mixed-Initiative Level Design with RL Brush
Omar Delarosa
Hang Dong
Mindy Ruan
Ahmed Khalifa
Julian Togelius
11
27
0
06 Aug 2020
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
19
10
0
26 May 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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