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Mario Level Generation From Mechanics Using Scene Stitching

Mario Level Generation From Mechanics Using Scene Stitching

7 February 2020
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
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Papers citing "Mario Level Generation From Mechanics Using Scene Stitching"

13 / 13 papers shown
Title
On the Evaluation of Procedural Level Generation Systems
On the Evaluation of Procedural Level Generation Systems
Oliver Withington
Michael Cook
L. Tokarchuk
24
4
0
29 Apr 2024
DreamCraft: Text-Guided Generation of Functional 3D Environments in
  Minecraft
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
Sam Earle
Filippos Kokkinos
Yuhe Nie
Julian Togelius
Roberta Raileanu
27
8
0
23 Apr 2024
The Quest for Content: A Survey of Search-Based Procedural Content
  Generation for Video Games
The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games
M. Zamorano
Carlos Cetina
Federica Sarro
25
1
0
08 Nov 2023
The Right Variety: Improving Expressive Range Analysis with Metric
  Selection Methods
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods
Oliver Withington
L. Tokarchuk
23
6
0
05 Apr 2023
Visualising Generative Spaces Using Convolutional Neural Network
  Embeddings
Visualising Generative Spaces Using Convolutional Neural Network Embeddings
Oliver Withington
L. Tokarchuk
GAN
25
2
0
31 Oct 2022
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
M. Green
Ahmed Khalifa
M. Charity
Julian Togelius
VGen
10
1
0
11 Apr 2022
Predicting Personas Using Mechanic Frequencies and Game State Traces
Predicting Personas Using Mechanic Frequencies and Game State Traces
M. Green
Ahmed Khalifa
M. Charity
Debosmita Bhaumik
Julian Togelius
12
3
0
24 Mar 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
23
7
0
09 Mar 2022
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
Game Mechanic Alignment Theory and Discovery
Game Mechanic Alignment Theory and Discovery
M. Green
Ahmed Khalifa
Philip Bontrager
Rodrigo Canaan
Julian Togelius
23
3
0
20 Feb 2021
TOAD-GAN: Coherent Style Level Generation from a Single Example
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
GAN
25
38
0
04 Aug 2020
Illuminating Mario Scenes in the Latent Space of a Generative
  Adversarial Network
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine
Ruilin Liu
Ahmed Khalifa
Jignesh Modi
Julian Togelius
Amy K. Hoover
S. Nikolaidis
GAN
53
76
0
11 Jul 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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