Mech-Elites: Illuminating the Mechanic Space of GVGAI

Abstract
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.
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