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Mech-Elites: Illuminating the Mechanic Space of GVGAI

International Conference on Foundations of Digital Games (FDG), 2020
Abstract

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for 44 different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.

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