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2002.04733
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Mech-Elites: Illuminating the Mechanic Space of GVGAI
International Conference on Foundations of Digital Games (FDG), 2020
11 February 2020
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
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Papers citing
"Mech-Elites: Illuminating the Mechanic Space of GVGAI"
16 / 16 papers shown
Measuring Diversity of Game Scenarios
IEEE Transactions on Games (IEEE Trans. Games), 2024
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
468
9
0
17 Jan 2025
The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games
M. Zamorano
Carlos Cetina
Federica Sarro
196
3
0
08 Nov 2023
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Emily Halina
Matthew J. Guzdial
136
1
0
18 Sep 2023
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures
International Conference on Foundations of Digital Games (FDG), 2022
Alberto Alvarez
J. Font
Julian Togelius
124
14
0
11 Oct 2022
T-DominO: Exploring Multiple Criteria with Quality-Diversity and the Tournament Dominance Objective
Parallel Problem Solving from Nature (PPSN), 2022
Adam Gaier
James Stoddart
Lorenzo Villaggi
Peter J Bentley
274
5
0
04 Jul 2022
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
212
5
0
30 May 2022
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
International Conference on Foundations of Digital Games (FDG), 2022
M. Green
Ahmed Khalifa
M. Charity
Julian Togelius
VGen
155
2
0
11 Apr 2022
Predicting Personas Using Mechanic Frequencies and Game State Traces
IEEE Congress on Evolutionary Computation (CEC), 2022
M. Green
Ahmed Khalifa
M. Charity
Debosmita Bhaumik
Julian Togelius
195
4
0
24 Mar 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
IEEE Transactions on Games (IEEE Trans. Games), 2022
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
215
12
0
03 Mar 2022
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
Social Science Research Network (SSRN), 2022
Breno M. F. Viana
L. T. Pereira
C. Toledo
225
4
0
18 Feb 2022
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
M. Green
Victoria Yen
Sam Earle
Dipika Rajesh
Maria Edwards
Lisa Soros
144
7
0
10 May 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
International Conference on Foundations of Digital Games (FDG), 2021
Anurag Sarkar
Seth Cooper
338
40
0
24 Feb 2021
Game Mechanic Alignment Theory and Discovery
International Conference on Foundations of Digital Games (FDG), 2021
M. Green
Ahmed Khalifa
Philip Bontrager
Rodrigo Canaan
Julian Togelius
265
4
0
20 Feb 2021
Navigating the Landscape of Multiplayer Games
Shayegan Omidshafiei
K. Tuyls
Wojciech M. Czarnecki
Francisco C. Santos
Mark Rowland
...
Paul Muller
Julien Perolat
Bart De Vylder
A. Gruslys
Rémi Munos
233
2
0
04 May 2020
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
321
49
0
31 Mar 2020
Tree Search vs Optimization Approaches for Map Generation
Debosmita Bhaumik
Ahmed Khalifa
M. Green
Julian Togelius
277
4
0
27 Mar 2019
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