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Learning to Generate Levels From Nothing

Learning to Generate Levels From Nothing

12 February 2020
Philip Bontrager
Julian Togelius
    GAN
ArXivPDFHTML

Papers citing "Learning to Generate Levels From Nothing"

3 / 3 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
45
2
0
24 Mar 2025
Hierarchically Composing Level Generators for the Creation of Complex
  Structures
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
15
9
0
03 Feb 2023
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
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