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How To Avoid Being Eaten By a Grue: Exploration Strategies for
  Text-Adventure Agents

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

19 February 2020
Prithviraj Ammanabrolu
Ethan Tien
Z. Luo
Mark O. Riedl
ArXiv (abs)PDFHTML

Papers citing "How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents"

11 / 11 papers shown
A Minimal Approach for Natural Language Action Space in Text-based Games
A Minimal Approach for Natural Language Action Space in Text-based GamesConference on Computational Natural Language Learning (CoNLL), 2023
Dongwon Kelvin Ryu
Meng Fang
Shirui Pan
Gholamreza Haffari
Ehsan Shareghi
LLMAG
304
4
0
06 May 2023
A Song of Ice and Fire: Analyzing Textual Autotelic Agents in
  ScienceWorld
A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld
Laetitia Teodorescu
Eric Yuan
Marc-Alexandre Côté
Pierre-Yves Oudeyer
448
1
0
10 Feb 2023
Play with Emotion: Affect-Driven Reinforcement Learning
Play with Emotion: Affect-Driven Reinforcement LearningAffective Computing and Intelligent Interaction (ACII), 2022
M. Barthet
Ahmed Khalifa
Antonios Liapis
Georgios N. Yannakakis
CVBM
195
9
0
26 Aug 2022
Generative Personas That Behave and Experience Like Humans
Generative Personas That Behave and Experience Like HumansInternational Conference on Foundations of Digital Games (FDG), 2022
M. Barthet
Ahmed Khalifa
Antonios Liapis
Georgios N. Yannakakis
269
26
0
26 Aug 2022
Affordance Extraction with an External Knowledge Database for Text-Based
  Simulated Environments
Affordance Extraction with an External Knowledge Database for Text-Based Simulated Environments
P. Gelhausen
M. Fischer
G. Peters
206
1
0
01 Jul 2022
Perceiving the World: Question-guided Reinforcement Learning for
  Text-based Games
Perceiving the World: Question-guided Reinforcement Learning for Text-based GamesAnnual Meeting of the Association for Computational Linguistics (ACL), 2022
Yunqiu Xu
Meng Fang
Ling Chen
Yali Du
Qiufeng Wang
Chengqi Zhang
OffRL
251
22
0
20 Mar 2022
Multi-Stage Episodic Control for Strategic Exploration in Text Games
Multi-Stage Episodic Control for Strategic Exploration in Text GamesInternational Conference on Learning Representations (ICLR), 2022
Jens Tuyls
Shunyu Yao
Sham Kakade
Karthik Narasimhan
395
30
0
04 Jan 2022
Go-Blend behavior and affect
Go-Blend behavior and affect
M. Barthet
Antonios Liapis
Georgios N. Yannakakis
207
7
0
24 Sep 2021
Generalization in Text-based Games via Hierarchical Reinforcement
  Learning
Generalization in Text-based Games via Hierarchical Reinforcement Learning
Yunqiu Xu
Meng Fang
Ling Chen
Yali Du
Chengqi Zhang
AI4CE
197
22
0
21 Sep 2021
Reading and Acting while Blindfolded: The Need for Semantics in Text
  Game Agents
Reading and Acting while Blindfolded: The Need for Semantics in Text Game AgentsNorth American Chapter of the Association for Computational Linguistics (NAACL), 2021
Shunyu Yao
Karthik Narasimhan
Matthew J. Hausknecht
330
28
0
25 Mar 2021
Exploration Based Language Learning for Text-Based Games
Exploration Based Language Learning for Text-Based GamesInternational Joint Conference on Artificial Intelligence (IJCAI), 2020
Andrea Madotto
Mahdi Namazifar
Joost Huizinga
Piero Molino
Adrien Ecoffet
H. Zheng
Alexandros Papangelis
Dian Yu
Chandra Khatri
Gokhan Tur
LLMAG
372
33
0
24 Jan 2020
1
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