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Controllable Level Blending between Games using Variational Autoencoders

Controllable Level Blending between Games using Variational Autoencoders

27 February 2020
Anurag Sarkar
Zhihan Yang
Seth Cooper
    GANDRL
ArXiv (abs)PDFHTML

Papers citing "Controllable Level Blending between Games using Variational Autoencoders"

24 / 24 papers shown
Level Generation with Constrained Expressive Range
Level Generation with Constrained Expressive RangeInternational Conference on Foundations of Digital Games (FDG), 2025
Mahsa Bazzaz
Seth Cooper
186
1
0
04 Apr 2025
Game Level Blending using a Learned Level Representation
Game Level Blending using a Learned Level Representation
Venkata Sai Revanth Atmakuri
Seth Cooper
Matthew J. Guzdial
134
0
0
29 Jun 2023
Joint Level Generation and Translation Using Gameplay Videos
Joint Level Generation and Translation Using Gameplay Videos
Negar Mirgati
Matthew J. Guzdial
VGen
134
2
0
29 Jun 2023
Procedural content generation of puzzle games using conditional
  generative adversarial networks
Procedural content generation of puzzle games using conditional generative adversarial networksInternational Conference on Foundations of Digital Games (FDG), 2020
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
289
15
0
26 Jun 2023
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Procedural Content Generation via Knowledge Transformation (PCG-KT)IEEE Transactions on Games (IEEE Trans. Games), 2023
Anurag Sarkar
Matthew J. Guzdial
Sam Snodgrass
A. Summerville
Tiago Machado
Gillian Smith
276
10
0
01 May 2023
Visualising Generative Spaces Using Convolutional Neural Network
  Embeddings
Visualising Generative Spaces Using Convolutional Neural Network Embeddings
Oliver Withington
L. Tokarchuk
GAN
210
2
0
31 Oct 2022
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
215
2
0
23 Oct 2022
tile2tile: Learning Game Filters for Platformer Style Transfer
tile2tile: Learning Game Filters for Platformer Style TransferArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2022
Anurag Sarkar
Seth Cooper
CLIP
198
5
0
15 Aug 2022
Latent Combinational Game Design
Latent Combinational Game DesignIEEE Transactions on Games (IEEE Trans. Games), 2022
Anurag Sarkar
Seth Cooper
267
1
0
28 Jun 2022
Compressing and Comparing the Generative Spaces of Procedural Content
  Generators
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
212
5
0
30 May 2022
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
153
13
0
07 Oct 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Generating Lode Runner Levels by Learning Player Paths with LSTMsInternational Conference on Foundations of Digital Games (FDG), 2021
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
156
9
0
27 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
215
16
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational AutoencoderInternational Conference on Foundations of Digital Games (FDG), 2021
Anurag Sarkar
Seth Cooper
338
40
0
24 Feb 2021
Conditional Level Generation and Game Blending
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
179
22
0
13 Oct 2020
Deep Learning for Procedural Content Generation
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
356
172
0
09 Oct 2020
Entity Embedding as Game Representation
Entity Embedding as Game Representation
Nazanin Yousefzadeh Khameneh
Matthew J. Guzdial
OCL
157
15
0
04 Oct 2020
Exploring Level Blending across Platformers via Paths and Affordances
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
171
26
0
22 Aug 2020
Game Level Clustering and Generation using Gaussian Mixture VAEs
Game Level Clustering and Generation using Gaussian Mixture VAEs
Zhihan Yang
Anurag Sarkar
Seth Cooper
169
12
0
22 Aug 2020
Towards Game Design via Creative Machine Learning (GDCML)
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
206
21
0
25 Jul 2020
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational AutoencodersInternational Conference on Foundations of Digital Games (FDG), 2020
Anurag Sarkar
Seth Cooper
3DV
201
28
0
17 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
226
25
0
17 Jun 2020
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
214
14
0
26 May 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
167
28
0
07 Feb 2020
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