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Baba is Yáll: Collaborative Mixed-Initiative Level Design
v1v2 (latest)

Baba is Yáll: Collaborative Mixed-Initiative Level Design

31 March 2020
M. Charity
Ahmed Khalifa
Julian Togelius
ArXiv (abs)PDFHTML

Papers citing "Baba is Yáll: Collaborative Mixed-Initiative Level Design"

22 / 22 papers shown
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle
Zehua Jiang
Eugene Vinitsky
Julian Togelius
179
0
0
06 Oct 2025
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesInternational Conference on Foundations of Digital Games (FDG), 2025
Ahmed Khalifa
Roberto Gallotta
M. Barthet
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
476
2
0
27 Mar 2025
Measuring Diversity of Game Scenarios
Measuring Diversity of Game ScenariosIEEE Transactions on Games (IEEE Trans. Games), 2024
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
480
10
0
17 Jan 2025
PANGeA: Procedural Artificial Narrative using Generative AI for
  Turn-Based Video Games
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games
Stephanie Buongiorno
Lawrence J. Klinkert
Tanishq Chawla
Zixin Zhuang
Corey Clark
LLMAG
468
14
0
30 Apr 2024
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
Solange Margarido
Licínio Roque
Penousal Machado
Pedro Martins
203
9
0
11 Jan 2024
The Quest for Content: A Survey of Search-Based Procedural Content
  Generation for Video Games
The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games
M. Zamorano
Carlos Cetina
Federica Sarro
201
3
0
08 Nov 2023
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated
  Rules
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated RulesArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2023
Johor Jara Gonzalez
Seth Cooper
Mathew Guzdial
AI4CE
256
7
0
18 Sep 2023
Games for Artificial Intelligence Research: A Review and Perspectives
Games for Artificial Intelligence Research: A Review and PerspectivesIEEE Transactions on Artificial Intelligence (IEEE TAI), 2023
Chengpeng Hu
Yunlong Zhao
Ziqi Wang
Haocheng Du
Jialin Liu
AI4CE
346
27
0
26 Apr 2023
The Quality-Diversity Transformer: Generating Behavior-Conditioned
  Trajectories with Decision Transformers
The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision TransformersAnnual Conference on Genetic and Evolutionary Computation (GECCO), 2023
Valentin Macé
Raphael Boige
Félix Chalumeau
Thomas Pierrot
Guillaume Richard
Nicolas Perrin-Gilbert
OffRL
505
15
0
27 Mar 2023
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative
  Structures
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresInternational Conference on Foundations of Digital Games (FDG), 2022
Alberto Alvarez
J. Font
Julian Togelius
127
15
0
11 Oct 2022
Keke AI Competition: Solving puzzle levels in a dynamically changing
  mechanic space
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M. Charity
Julian Togelius
183
7
0
11 Sep 2022
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Aesthetic Bot: Interactively Evolving Game Maps on TwitterArtificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2022
M. Charity
Julian Togelius
217
4
0
09 Aug 2022
Threshold Designer Adaptation: Improved Adaptation for Designers in
  Co-creative Systems
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative SystemsInternational Joint Conference on Artificial Intelligence (IJCAI), 2022
Emily Halina
Matthew J. Guzdial
318
5
0
19 May 2022
Towards QD-suite: developing a set of benchmarks for Quality-Diversity
  algorithms
Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms
Achkan Salehi
Stéphane Doncieux
OffRL
205
3
0
06 May 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative SystemIEEE Transactions on Games (IEEE Trans. Games), 2022
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
218
12
0
03 Mar 2022
MeronymNet: A Hierarchical Approach for Unified and Controllable
  Multi-Category Object Generation
MeronymNet: A Hierarchical Approach for Unified and Controllable Multi-Category Object Generation
Rishabh Baghel
Abhishek Trivedi
Tejas Ravichandran
Ravi Kiran Sarvadevabhatla
DiffM
214
1
0
17 Oct 2021
The Impact of Visualizing Design Gradients for Human Designers
The Impact of Visualizing Design Gradients for Human Designers
Matthew J. Guzdial
Nathan R Sturtevant
Carolyn Yang
157
4
0
07 Oct 2021
Few-shot Quality-Diversity Optimization
Few-shot Quality-Diversity Optimization
Achkan Salehi
Alexandre Coninx
Stéphane Doncieux
335
17
0
14 Sep 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational AutoencoderInternational Conference on Foundations of Digital Games (FDG), 2021
Anurag Sarkar
Seth Cooper
350
40
0
24 Feb 2021
Explainability via Responsibility
Explainability via Responsibility
Faraz Khadivpour
Matthew J. Guzdial
227
2
0
04 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
223
21
0
25 Jul 2020
Designer Modeling through Design Style Clustering
Designer Modeling through Design Style ClusteringIEEE Transactions on Games (IEEE Trans. Games), 2020
Alberto Alvarez
J. Font
Julian Togelius
219
16
0
03 Apr 2020
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