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2004.00151
Cited By
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Annual Conference on Genetic and Evolutionary Computation (GECCO), 2020
31 March 2020
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
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Papers citing
"Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks"
31 / 31 papers shown
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle
Zehua Jiang
Eugene Vinitsky
Julian Togelius
179
0
0
06 Oct 2025
Measuring Diversity of Game Scenarios
IEEE Transactions on Games (IEEE Trans. Games), 2024
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
470
9
0
17 Jan 2025
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2024
Mahsa Bazzaz
Seth Cooper
GAN
335
1
0
30 Oct 2024
Improving Conditional Level Generation using Automated Validation in Match-3 Games
IEEE Transactions on Games (IEEE Trans. Games), 2024
Monica Villanueva Aylagas
Joakim Bergdahl
Jonas Gillberg
Alessandro Sestini
Theodor Tolstoy
Linus Gisslén
250
3
0
10 Sep 2024
Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Models
Ole Hall
Anil Yaman
GAN
EGVM
231
1
0
28 Mar 2024
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
Jingyu Shi
Rahul Jain
Hyungjun Doh
Ryo Suzuki
Karthik Ramani
3DV
362
44
0
11 Oct 2023
Lode Encoder: AI-constrained co-creativity
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
174
16
0
02 Aug 2023
Procedural Content Generation via Knowledge Transformation (PCG-KT)
IEEE Transactions on Games (IEEE Trans. Games), 2023
Anurag Sarkar
Matthew J. Guzdial
Sam Snodgrass
A. Summerville
Tiago Machado
Gillian Smith
276
10
0
01 May 2023
Towards Co-Creative Generative Adversarial Networks for Fashion Designers
Imke Grabe
Jichen Zhu
AI4CE
GAN
223
3
0
19 Apr 2023
Hidden Layer Interaction: A Co-Creative Design Fiction for Generative Models
Imke Grabe
Jichen Zhu
317
2
0
01 Apr 2023
Language Model Crossover: Variation through Few-Shot Prompting
ACM Transactions on Evolutionary Learning and Optimization (TELO), 2023
Elliot Meyerson
M. Nelson
Herbie Bradley
Adam Gaier
Arash Moradi
Amy K. Hoover
Joel Lehman
VLM
590
135
0
23 Feb 2023
Level Generation Through Large Language Models
International Conference on Foundations of Digital Games (FDG), 2023
Graham Todd
Sam Earle
Muhammad Umair Nasir
M. Green
Julian Togelius
325
111
0
11 Feb 2023
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design
Annual Conference on Genetic and Evolutionary Computation (GECCO), 2023
P. Lanzi
Daniele Loiacono
LLMAG
256
64
0
09 Feb 2023
Audio-guided Album Cover Art Generation with Genetic Algorithms
James Marien
Sam Leroux
Bart Dhoedt
Cedric De Boom
164
1
0
14 Jul 2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
Miguel González Duque
Rasmus Berg Palm
Søren Hauberg
S. Risi
DiffM
242
7
0
31 May 2022
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
218
5
0
30 May 2022
EvoRobogami: Co-designing with Humans in Evolutionary Robotics Experiments
Annual Conference on Genetic and Evolutionary Computation (GECCO), 2022
Zonghao Huang
Quinn Wu
David Howard
Cynthia Sung
225
4
0
17 May 2022
Minimal Neural Network Models for Permutation Invariant Agents
Annual Conference on Genetic and Evolutionary Computation (GECCO), 2022
J. Pedersen
S. Risi
205
4
0
12 May 2022
Intercategorical Label Interpolation for Emotional Face Generation with Conditional Generative Adversarial Networks
Silvan Mertes
Dominik Schiller
Florian Lingenfelser
Thomas Kiderle
Valentin Kroner
Lama Diab
Elisabeth André
CVBM
GAN
145
1
0
26 Apr 2022
Constrained Graphic Layout Generation via Latent Optimization
Kotaro Kikuchi
E. Simo-Serra
Mayu Otani
Kota Yamaguchi
234
136
0
02 Aug 2021
Toward Co-creative Dungeon Generation via Transfer Learning
International Conference on Foundations of Digital Games (FDG), 2021
Zisen Zhou
Matthew J. Guzdial
GAN
199
4
0
27 Jul 2021
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
International Conference on Foundations of Digital Games (FDG), 2021
Emily Halina
Matthew J. Guzdial
246
13
0
26 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
216
16
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
International Conference on Foundations of Digital Games (FDG), 2021
Anurag Sarkar
Seth Cooper
344
40
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
212
26
0
19 Jan 2021
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
179
22
0
13 Oct 2020
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
362
172
0
09 Oct 2020
Explainability via Responsibility
Faraz Khadivpour
Matthew J. Guzdial
224
2
0
04 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
207
21
0
25 Jul 2020
Synthetic Observational Health Data with GANs: from slow adoption to a boom in medical research and ultimately digital twins?
Jeremy Georges-Filteau
Elisa Cirillo
SyDa
AI4CE
484
18
0
27 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
264
13
0
13 May 2020
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