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2004.11556
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Benefits and Pitfalls of Using Capture the Flag Games in University Courses
24 April 2020
Jan Vykopal
Valdemar Švábenský
E. Chang
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Papers citing
"Benefits and Pitfalls of Using Capture the Flag Games in University Courses"
9 / 9 papers shown
CTF Archive: Capture, Curate, Learn Forever
Pratham Gupta
Aditya Gabani
Connor Nelson
Yan Shoshitaishvili
38
0
0
01 Dec 2025
On the Ethics of Using LLMs for Offensive Security
A. Happe
Jürgen Cito
189
1
0
10 Jun 2025
CRAKEN: Cybersecurity LLM Agent with Knowledge-Based Execution
Minghao Shao
Haoran Xi
Nanda Rani
Meet Udeshi
Venkata Sai Charan Putrevu
...
Sandeep K. Shukla
Prashanth Krishnamurthy
Farshad Khorrami
Ramesh Karri
Muhammad Shafique
356
10
1
21 May 2025
"We just did not have that on the embedded system": Insights and Challenges for Securing Microcontroller Systems from the Embedded CTF Competitions
Zheyuan Ma
Gaoxiang Liu
Alex Eastman
Kai Kaufman
Md. Armanuzzaman
Xi Tan
Katherine Jesse
Robert Walls
Ziming Zhao
276
0
0
11 Mar 2025
Cyber Security Operations Educational Gamification Application Listing
Sherri Weitl-Harms
Adam M Spanier
John D. Hastings
143
2
0
25 Jun 2024
Gamification of IT for training in information systems management
Yann Goetgheluck
Sarah Mernit
Julie Pereira
106
0
0
21 May 2024
An Empirical Evaluation of LLMs for Solving Offensive Security Challenges
Minghao Shao
Boyuan Chen
Sofija Jancheska
Brendan Dolan-Gavitt
Siddharth Garg
Ramesh Karri
Mohamed Bennai
267
50
0
19 Feb 2024
Preventing Cheating in Hands-on Lab Assignments
Technical Symposium on Computer Science Education (SIGCSE), 2022
Jan Vykopal
Valdemar Švábenský
Pavel Seda
Pavel Čeleda
81
10
0
04 Jan 2022
Cybersecurity Knowledge and Skills Taught in Capture the Flag Challenges
Computers & security (Comput. Secur.), 2021
Valdemar Švábenský
Pavel Čeleda
Jan Vykopal
Silvia Brisáková
193
95
0
05 Jan 2021
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