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Finding Game Levels with the Right Difficulty in a Few Trials through
  Intelligent Trial-and-Error

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

15 May 2020
Miguel González Duque
Rasmus Berg Palm
David R Ha
S. Risi
ArXivPDFHTML

Papers citing "Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error"

2 / 2 papers shown
Title
T-DominO: Exploring Multiple Criteria with Quality-Diversity and the
  Tournament Dominance Objective
T-DominO: Exploring Multiple Criteria with Quality-Diversity and the Tournament Dominance Objective
Adam Gaier
James Stoddart
Lorenzo Villaggi
Peter J Bentley
24
4
0
04 Jul 2022
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1