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Tabletop Roleplaying Games as Procedural Content Generators

Tabletop Roleplaying Games as Procedural Content Generators

12 July 2020
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
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Papers citing "Tabletop Roleplaying Games as Procedural Content Generators"

1 / 1 papers shown
Title
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1