ResearchTrend.AI
  • Communities
  • Connect sessions
  • AI calendar
  • Organizations
  • Join Slack
  • Contact Sales
Papers
Communities
Social Events
Terms and Conditions
Pricing
Contact Sales
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2026 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2007.08497
  4. Cited By
Co-generation of game levels and game-playing agents
v1v2 (latest)

Co-generation of game levels and game-playing agents

Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), 2020
16 July 2020
Aaron Dharna
Julian Togelius
Lisa Soros
ArXiv (abs)PDFHTML

Papers citing "Co-generation of game levels and game-playing agents"

14 / 14 papers shown
Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting
  Diversity
Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting DiversityNeural Information Processing Systems (NeurIPS), 2024
Robby Costales
Stefanos Nikolaidis
AI4CE
249
2
0
07 Nov 2024
Automated Design of Agentic Systems
Automated Design of Agentic SystemsInternational Conference on Learning Representations (ICLR), 2024
Shengran Hu
Cong Lu
Jeff Clune
AI4CE
536
147
0
15 Aug 2024
Evolutionary Machine Learning and Games
Evolutionary Machine Learning and Games
Julian Togelius
Ahmed Khalifa
Sam Earle
M. Green
Lisa Soros
326
1
0
20 Nov 2023
A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents
A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents
Olivier Sigaud
Gianluca Baldassarre
Cédric Colas
Stéphane Doncieux
Richard J. Duro
Pierre-Yves Oudeyer
Nicolas Perrin-Gilbert
V. Santucci
AI4CE
660
22
0
01 Nov 2023
Stabilizing Unsupervised Environment Design with a Learned Adversary
Stabilizing Unsupervised Environment Design with a Learned Adversary
Ishita Mediratta
Minqi Jiang
Jack Parker-Holder
Michael Dennis
Eugene Vinitsky
Tim Rocktaschel
365
20
0
21 Aug 2023
Surrogate Assisted Generation of Human-Robot Interaction Scenarios
Surrogate Assisted Generation of Human-Robot Interaction ScenariosConference on Robot Learning (CoRL), 2023
Varun Bhatt
Heramb Nemlekar
Matthew C. Fontaine
Bryon Tjanaka
Hejia Zhang
Ya-Chuan Hsu
Stefanos Nikolaidis
469
10
0
26 Apr 2023
Hierarchically Composing Level Generators for the Creation of Complex
  Structures
Hierarchically Composing Level Generators for the Creation of Complex StructuresIEEE Transactions on Games (IEEE Trans. Games), 2023
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
359
9
0
03 Feb 2023
Multi-Agent Interplay in a Competitive Survival Environment
Multi-Agent Interplay in a Competitive Survival Environment
Andrea Fanti
230
0
0
19 Jan 2023
Augmentative Topology Agents For Open-Ended Learning
Augmentative Topology Agents For Open-Ended Learning
Muhammad Umair Nasir
Michael Beukman
Steven D. James
C. Cleghorn
245
3
0
20 Oct 2022
Deep Surrogate Assisted Generation of Environments
Deep Surrogate Assisted Generation of EnvironmentsNeural Information Processing Systems (NeurIPS), 2022
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
388
49
0
09 Jun 2022
Watts: Infrastructure for Open-Ended Learning
Watts: Infrastructure for Open-Ended Learning
Aaron Dharna
Charlie Summers
Rohin Dasari
Julian Togelius
Amy K. Hoover
209
2
0
28 Apr 2022
Transfer Dynamics in Emergent Evolutionary Curricula
Transfer Dynamics in Emergent Evolutionary CurriculaIEEE Transactions on Games (IEEE Trans. Games), 2022
Aaron Dharna
Amy K. Hoover
Julian Togelius
Lisa Soros
262
6
0
03 Mar 2022
Evolving Curricula with Regret-Based Environment Design
Evolving Curricula with Regret-Based Environment DesignInternational Conference on Machine Learning (ICML), 2022
Jack Parker-Holder
Minqi Jiang
Michael Dennis
Mikayel Samvelyan
Jakob N. Foerster
Edward Grefenstette
Tim Rocktaschel
532
174
0
02 Mar 2022
Griddly: A platform for AI research in games
Griddly: A platform for AI research in games
Chris Bamford
Shengyi Huang
Simon Lucas
357
43
0
12 Nov 2020
1
Page 1 of 1