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PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object
  Pose Estimation

PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object Pose Estimation

1 August 2020
Aditya Agarwal
Yupeng Han
Maxim Likhachev
ArXivPDFHTML

Papers citing "PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object Pose Estimation"

3 / 3 papers shown
Title
Planning for Complex Non-prehensile Manipulation Among Movable Objects
  by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation
Planning for Complex Non-prehensile Manipulation Among Movable Objects by Interleaving Multi-Agent Pathfinding and Physics-Based Simulation
D. Saxena
Maxim Likhachev
34
8
0
23 Mar 2023
CrowdHuman: A Benchmark for Detecting Human in a Crowd
CrowdHuman: A Benchmark for Detecting Human in a Crowd
Shuai Shao
Zijian Zhao
Boxun Li
Tete Xiao
Gang Yu
Xiangyu Zhang
Jian Sun
225
675
0
30 Apr 2018
6-DoF Object Pose from Semantic Keypoints
6-DoF Object Pose from Semantic Keypoints
Georgios Pavlakos
Xiaowei Zhou
Aaron Chan
Konstantinos G. Derpanis
Kostas Daniilidis
105
392
0
14 Mar 2017
1