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"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities
  for Creating Agents in Commercial Games

"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Games

1 September 2020
Mikhail Jacob
Sam Devlin
Katja Hofmann
    LLMAG
    AI4CE
ArXivPDFHTML

Papers citing ""It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Games"

3 / 3 papers shown
Title
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
Lukas Schäfer
Logan Jones
Anssi Kanervisto
Yuhan Cao
Tabish Rashid
Raluca Georgescu
David Bignell
Siddhartha Sen
Andrea Trevino Gavito
Sam Devlin
93
3
0
04 Dec 2023
Navigates Like Me: Understanding How People Evaluate Human-Like AI in
  Video Games
Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games
Stephanie Milani
Arthur Juliani
Ida Momennejad
Raluca Georgescu
Jaroslaw Rzepecki
Alison Shaw
Gavin Costello
Fei Fang
Sam Devlin
Katja Hofmann
39
10
0
02 Mar 2023
Player Modeling using Behavioral Signals in Competitive Online Games
Player Modeling using Behavioral Signals in Competitive Online Games
Arman Dehpanah
Muheeb Faizan Ghori
Jonathan F. Gemmell
B. Mobasher
OffRL
18
1
0
29 Nov 2021
1