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Exploring Level Blending across Platformers via Paths and Affordances

Exploring Level Blending across Platformers via Paths and Affordances

22 August 2020
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
ArXivPDFHTML

Papers citing "Exploring Level Blending across Platformers via Paths and Affordances"

3 / 3 papers shown
Title
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
9
10
0
07 Oct 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
13
14
0
17 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1