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Illuminating the Space of Beatable Lode Runner Levels Produced By
  Various Generative Adversarial Networks

Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks

19 January 2021
Kirby Steckel
Jacob Schrum
    GAN
ArXivPDFHTML

Papers citing "Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks"

3 / 3 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1