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Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

24 February 2021
Anurag Sarkar
Seth Cooper
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Papers citing "Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder"

4 / 4 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Evolving Populations of Diverse RL Agents with MAP-Elites
Evolving Populations of Diverse RL Agents with MAP-Elites
Thomas Pierrot
Arthur Flajolet
17
8
0
09 Mar 2023
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
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