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10 Years of the PCG workshop: Past and Future Trends

10 Years of the PCG workshop: Past and Future Trends

21 March 2021
Antonios Liapis
    3DV
ArXivPDFHTML

Papers citing "10 Years of the PCG workshop: Past and Future Trends"

6 / 6 papers shown
Title
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
Ahmed Khalifa
Roberto Gallotta
M. Barthet
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
56
0
0
27 Mar 2025
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
63
2
0
17 Jan 2025
Procedural Content Generation in Games: A Survey with Insights on
  Emerging LLM Integration
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki
Richard Zhao
3DV
30
4
0
21 Oct 2024
On the Evaluation of Procedural Level Generation Systems
On the Evaluation of Procedural Level Generation Systems
Oliver Withington
Michael Cook
L. Tokarchuk
26
4
0
29 Apr 2024
Large Language Models and Games: A Survey and Roadmap
Large Language Models and Games: A Survey and Roadmap
Roberto Gallotta
Graham Todd
Marvin Zammit
Sam Earle
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
LLMAG
LM&MA
AI4CE
LRM
45
72
0
28 Feb 2024
SuSketch: Surrogate Models of Gameplay as a Design Assistant
SuSketch: Surrogate Models of Gameplay as a Design Assistant
Panagiotis Migkotzidis
Antonios Liapis
6
13
0
22 Mar 2021
1