ResearchTrend.AI
  • Communities
  • Connect sessions
  • AI calendar
  • Organizations
  • Join Slack
  • Contact Sales
Papers
Communities
Social Events
Terms and Conditions
Pricing
Contact Sales
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2026 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2105.10066
  4. Cited By
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive
  Character Control
v1v2v3v4 (latest)

A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control

Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), 2021
21 May 2021
Pei Xu
Ioannis Karamouzas
ArXiv (abs)PDFHTML

Papers citing "A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control"

9 / 9 papers shown
AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
Lucas N. Alegre
Agon Serifi
Ruben Grandia
David Müller
Espen Knoop
Moritz Bächer
282
1
0
29 May 2025
Versatile Physics-based Character Control with Hybrid Latent Representation
Versatile Physics-based Character Control with Hybrid Latent Representation
Jinseok Bae
Jungdam Won
Donggeun Lim
I. Hwang
Y. Kim
249
3
0
17 Mar 2025
Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
Synchronize Dual Hands for Physics-Based Dexterous Guitar PlayingACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia), 2024
Pei Xu
Ruocheng Wang
312
6
0
20 Feb 2025
Generating Physically Realistic and Directable Human Motions from Multi-Modal InputsEuropean Conference on Computer Vision (ECCV), 2025
Aayam Shrestha
Pan Liu
German Ros
Kai Yuan
Alan Fern
360
10
0
08 Feb 2025
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete
  Representations
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsACM Transactions on Graphics (TOG), 2023
Heyuan Yao
Zhenhua Song
Yuyang Zhou
Tenglong Ao
Baoquan Chen
Libin Liu
420
69
0
16 Oct 2023
Discovering Fatigued Movements for Virtual Character Animation
Discovering Fatigued Movements for Virtual Character AnimationACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia), 2023
N. Cheema
Rui Xu
Nam Hee Kim
Perttu Hämäläinen
Vladislav Golyanik
Marc Habermann
Christian Theobalt
Philipp Slusallek
257
4
0
12 Oct 2023
Generating Personas for Games with Multimodal Adversarial Imitation
  Learning
Generating Personas for Games with Multimodal Adversarial Imitation Learning
William Ahlberg
Alessandro Sestini
Konrad Tollmar
Linus Gisslén
GAN
163
8
0
15 Aug 2023
Synthesizing Physical Character-Scene Interactions
Synthesizing Physical Character-Scene InteractionsInternational Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), 2023
Mohamed Hassan
Yunrong Guo
Tingwu Wang
Michael J. Black
Sanja Fidler
Xue Bin Peng
271
108
0
02 Feb 2023
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically
  Simulated Characters
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated CharactersACM Transactions on Graphics (TOG), 2022
Xue Bin Peng
Yunrong Guo
L. Halper
Sergey Levine
Sanja Fidler
191
15
0
04 May 2022
1
Page 1 of 1