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Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs

Dungeon and Platformer Level Blending and Generation using Conditional VAEs

17 June 2021
Anurag Sarkar
Seth Cooper
    DiffM
ArXivPDFHTML

Papers citing "Dungeon and Platformer Level Blending and Generation using Conditional VAEs"

1 / 1 papers shown
Title
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1