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Procedural Content Generation using Behavior Trees (PCGBT)

Procedural Content Generation using Behavior Trees (PCGBT)

24 June 2021
Anurag Sarkar
Seth Cooper
ArXivPDFHTML

Papers citing "Procedural Content Generation using Behavior Trees (PCGBT)"

2 / 2 papers shown
Title
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
M. Charity
Julian Togelius
9
4
0
09 Aug 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
23
7
0
09 Mar 2022
1