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Adapting Procedural Content Generation to Player Personas Through
  Evolution

Adapting Procedural Content Generation to Player Personas Through Evolution

7 December 2021
Pedro M. A. Fernandes
Jonathan Jørgensen
N. T. Poldervaart
ArXivPDFHTML

Papers citing "Adapting Procedural Content Generation to Player Personas Through Evolution"

1 / 1 papers shown
Title
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1