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Fast Algorithms for Poker Require Modelling it as a Sequential Bayesian Game

20 December 2021
Vojtěch Kovařík
David Milec
Michal Sustr
Dominik Seitz
Viliam Lisý
ArXiv (abs)PDFHTML
Abstract

Many recent results in imperfect information games were only formulated for, or evaluated on, poker and poker-like games such as liar's dice. We argue that sequential Bayesian games constitute a natural class of games for generalizing these results. In particular, this model allows for an elegant formulation of the counterfactual regret minimization algorithm, called public-state CFR (PS-CFR), which naturally lends itself to an efficient implementation. Empirically, solving a poker subgame with 10^7 states by public-state CFR takes 3 minutes and 700 MB while a comparable version of vanilla CFR takes 5.5 hours and 20 GB. Additionally, the public-state formulation of CFR opens up the possibility for exploiting domain-specific assumptions, leading to a quadratic reduction in asymptotic complexity (and a further empirical speedup) over vanilla CFR in poker and other domains. Overall, this suggests that the ability to represent poker as a sequential Bayesian game played a key role in the success of CFR-based methods. Finally, we extend public-state CFR to general extensive-form games, arguing that this extension enjoys some - but not all - of the benefits of the version for sequential Bayesian games.

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