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Spatial State-Action Features for General Games
v1v2 (latest)

Spatial State-Action Features for General Games

Artificial Intelligence (AIJ), 2022
17 January 2022
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
ArXiv (abs)PDFHTMLGithub

Papers citing "Spatial State-Action Features for General Games"

4 / 4 papers shown
A Selective Temporal Hamming distance to find patterns in state transition event timeseries, at scale
A Selective Temporal Hamming distance to find patterns in state transition event timeseries, at scale
Sylvain Marié
Pablo Knecht
45
0
0
01 Dec 2025
Unveiling the Decision-Making Process in Reinforcement Learning with
  Genetic Programming
Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming
Manuel Eberhardinger
Florian Rupp
Johannes Maucher
S. Maghsudi
286
2
0
20 Jul 2024
Minimax Strikes Back
Minimax Strikes BackAdaptive Agents and Multi-Agent Systems (AAMAS), 2020
Quentin Cohen-Solal
Tristan Cazenave
362
19
0
19 Dec 2020
Learning to Play Two-Player Perfect-Information Games without Knowledge
Learning to Play Two-Player Perfect-Information Games without Knowledge
Quentin Cohen-Solal
OffRL
474
15
0
03 Aug 2020
1
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