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Procedural Content Generation using Neuroevolution and Novelty Search
  for Diverse Video Game Levels

Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels

14 April 2022
Michael Beukman
C. Cleghorn
Steven D. James
ArXivPDFHTML

Papers citing "Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels"

2 / 2 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
J. Liu
61
2
0
17 Jan 2025
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
229
0
02 May 2018
1