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Mutation Models: Learning to Generate Levels by Imitating Evolution

Mutation Models: Learning to Generate Levels by Imitating Evolution

11 June 2022
Ahmed Khalifa
M. Green
Julian Togelius
ArXivPDFHTML

Papers citing "Mutation Models: Learning to Generate Levels by Imitating Evolution"

4 / 4 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
53
2
0
24 Mar 2025
GEEvo: Game Economy Generation and Balancing with Evolutionary
  Algorithms
GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp
Kai Eckert
16
4
0
29 Apr 2024
Offline Reinforcement Learning: Tutorial, Review, and Perspectives on
  Open Problems
Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems
Sergey Levine
Aviral Kumar
George Tucker
Justin Fu
OffRL
GP
329
1,944
0
04 May 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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