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Aesthetic Bot: Interactively Evolving Game Maps on Twitter

Aesthetic Bot: Interactively Evolving Game Maps on Twitter

9 August 2022
M. Charity
Julian Togelius
ArXivPDFHTML

Papers citing "Aesthetic Bot: Interactively Evolving Game Maps on Twitter"

2 / 2 papers shown
Title
Procedural Content Generation using Behavior Trees (PCGBT)
Procedural Content Generation using Behavior Trees (PCGBT)
Anurag Sarkar
Seth Cooper
22
5
0
24 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
1